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AI Insights · Timothy · January 2022

Top 5 Puzzle Games in Australia for Q4 2021: Performance Overview

Explore the performance trends of the top 5 puzzle games in Australia during Q4 2021, including key metrics like weekly downloads, revenue, and active users.

Top 5 Puzzle Games in Australia for Q4 2021: Performance Overview

In the fourth quarter of 2021, the top 5 puzzle games on a unified platform in Australia showed varied performance trends. Here’s a closer look at the data provided by Sensor Tower.

Text or Die started the quarter with a dip in weekly downloads, which fell from 53K in the last week of September to 19K by the end of October. However, downloads picked up again, reaching 38K by the end of December. Weekly revenue showed a gradual decline from $953 to $370 but saw a slight recovery to $583 in the final week. Active users mirrored the download trends, starting at 115K and dipping to 58K before climbing back up to 94K by the end of the quarter.

Water Sort Puzzle experienced a consistent decline in weekly downloads from 32K at the beginning of October to 10K by late November. A recovery was noted towards the end of December, with downloads increasing to 20K. Revenue followed a similar pattern, decreasing from $1.3K to $521 before rising to $941. Active users remained relatively stable, fluctuating between 98K and 130K throughout the quarter.

Pull the Pin saw fluctuating weekly downloads, starting at 12K, peaking at 30K in the final week of December. Revenue remained modest, ranging between $132 and $215 throughout the quarter. Active users showed a notable increase from 39K to 90K by the end of December, indicating growing engagement.

Wordscapes maintained a steady weekly revenue, averaging around $25K, with minor fluctuations. Downloads started at 17K and saw a dip to 10K in mid-November, but recovered to 23K by the end of December. Active users consistently increased from 148K to 199K, reflecting strong user retention and engagement.

Parking Jam 3D had a varied download trend, starting at 11K, peaking at 19K in early December, and ending the quarter at 14K. Revenue showed a slight increase from $303 to $500 by the end of December. Active users fluctuated, starting at 35K, peaking at 38K, and ending the quarter at 25K.

These insights are based on data from Sensor Tower, offering a comprehensive view of the puzzle game market in Australia. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022